
Tear the Veil.
The Eclipse stole the moon of Tsukimori. Beyond the Veil, heroes from a thousand worlds await your call.
Four heroes, one turn each
Two in front, two in the back. The turn order is always in view, and each choice changes what comes next.
Hit the weakness until Toughness breaks: the enemy loses its turn and takes more damage. Break them all at once and the whole team attacks together.


72 heroes, 32 worlds
No one reaches Tsukimori by chance. Each crossed the Rift with a debt, a promise or a question. Class, path, talents and looks: the team is yours.
If the sky went out, someone has to light it.
Hinata Asahi
Arcanist, Light, Aurum Peaks
Tap a hero to see the strike.
See all 72
Three winters ago the moon was swallowed
In its place appeared the Eclipse, a black disk that does not move. With it came creatures that belong to no world: mist onis, shadow foxes, ownerless automatons. Below the seals lies the Abyssal Rift, which has no end.
Shirogane, King of the EclipseEclipse Altar
Mizuchi, Abyssal DragonMizuchi Abyss
Apep, Serpent of TimeApep's Nest
Raijin, the Thunder DrumRaijin's Throne

A city with real people in it
Between fights you walk through Tsukimori as the hero you pick, and watch other players go by.
Three quarters joined by balloon. Open a stall under your name, join a guild and, twice a day, face with everyone whatever crosses the Rift.

Five minutes or the whole afternoon
On AUTO the team fights on its own. On MANUAL every strike is yours. Switch whenever you like, mid-fight.
Expeditions of 1 to 12 hours pay off while you are away, and the same account opens on computer and phone.
Open the guide
The moon will not come back on its own
Sayo waits at the gate with four heroes and the first fight.
The square lives on Discord too: teams, guilds and Invasion alerts.
