Aurum Peaks
Golden mountains where the sun never fully sets. Solar mages and the fencing nobility have disputed who rules the peaks for centuries.
Valley of Windmills
A village of mills trapped between two winds. Every boy learns to hold a shield against the gusts. Every scholar, to read the storms.
Archipelago of Sails
A thousand isles linked by rope bridges and boats. There, a debt is paid with a voyage, and a voyage never ends.
Waning Moon Monastery
A monastery atop a snowy mountain, where swordsmen and healers guard the last light before night.
Grey River Village
A village of smiths and fishermen on the banks of a river that carries the ash of a sleeping volcano.
Veil Academy
The school where the Veil itself is studied, in another world that also has a false moon. Teachers and students distrust everything, especially books.
Eldria Frontier
A chain of stone forts that protects the kingdom’s fields from something that lives beyond the ridge. The patrol never sleeps whole.
City of Distilleries
A city of glass and copper where everything turns into something else, including soldiers, who traded swords for gunpowder and formulas.
Oathsworn League
A workshop academy where each student builds their own weapon and takes an oath before the class. Breaking the oath is breaking the weapon.
City of a Thousand Steps
A vertical city of endless stairways. Monks train by climbing. Automatons carry what the monks forget.
Forest of Tall Roots
Trees so large there are villages inside them. Children learn to hunt before they learn to read, and no one knows who planted the first root.
Realm of the Silver Moon
A realm where the moon still shines and the priestesses rock it with lanterns. When they learned of the Eclipse, they sent their best.
Isles of Mist
Islands shrouded in a mist that erases memories. Spirits and swordsmen live side by side, and no one fully trusts their own past.
Valmar
A republic of guilds. Everything in Valmar has a contract, a stamp and a fee, even courage.
Dojo Road
A pilgrimage road with a dojo for every day of walking. Whoever reaches the end may challenge the nameless master.
Emerald Crown
A fallen empire where mercenaries and warlocks contest the ruins of a green crown that still sings at night.
Desert of Lost Maps
A desert that changes shape. Whoever draws the right map finds whole buried cities.
Lands of Long Ice
A winter that lasts generations. Families count their age by the number of winters they've survived together.
Orion Fleet
A fleet of city-ships that lost its planet and wanders between stars protecting the survivors.
Abyss Forges
A world in flames where iron executioners guard gates that must never be opened.
Scrap Galleries
Tunnels full of broken machines and children who fix them. Everything explodes a little, and no one thinks that's a problem.
Forest of Nine Lanterns
A grove of fox-spirits that light lanterns to guide the lost, or to lose them forever.
Steppes of the Free Wind
Endless plains where the wind carries conversations for miles. Wandering swordsmen live duel to duel.
Aurora Squad
Not a place: it's a rescue squad that crosses worlds in crisis. Three of them were on a mission when the Rift pulled them in.
Rooftop Brotherhood
A city of roofs pressed together where a secret sisterhood protects the weak without them knowing.
City of the Green Mist
A city taken by a sickly fog. Those who remained learned to fight and to heal with what they had.
Coyote Plateau
A border of ranches, trains and outlaws, where a person's word is worth more than gold.
Rune Vale
A valley where every stone bears a rune. Smith-mages teach apprentices to fire metal with words.
Automaton Citadel
A city of machines that woke without knowing why. Some search for who built them. Others, a reason to fight.
Crimson Pact City
A city where every family made a pact with a demon. Children inherit the pact and decide what to do with it.
Gear Jungle
A jungle where beasts and machines grew together. Hunters respect both.
Arena of Ashes
An eternal tournament in a volcano. Champions fight for names they've lost and rarely recover them.