What is new
- Game
Reset password
At sign-in, "Reset password" sends a code to your email. With the code you pick the new password right there, without leaving the game.
- Game
Fairer recommended power
In Chapter I the game asked for almost twice the power the fight needs. Now the recommended power for the Grove, the Swamp and the temples matches what actually wins.
- Game
Finds
Each hunting region keeps three secrets: a rare encounter, a rare creature and a page of the place's history. The Encyclopedia shows how many are left, never where they are.
- Game
Milestones in achievements
Long achievements now pay along the way: each milestone hands over part of the prize, and the bar shows the next one.
- Game
Expedition focus
When you send an expedition, choose what it looks for: gold, experience or materials. The focus brings more of one thing and less of the others.
- Fight
Luck with memory
Crits and dodges are no longer loose dice. With a 25% chance, every four hits bring exactly one crit: the long dry spell is over, and the average is the same.
- Fight
Sworn Pack
From Chapter II on, a rare group of elites can take the third wave. Each one brings a trait, and whoever falls passes theirs to those still standing. The order of the falls is yours. Beat the pack and one item is guaranteed.
- Fight
High Tide
In Nightmare, Mizuchi marks the front row and the tide falls three seconds later. Fall back with Step or Defend to lose only 30% of your health.
- Fight
After the fall
Defeat now tells you what weighed most and suggests a step. A new account loses nothing when it falls in the first hours.
- Heroes
Astral Box for 5 keys
The Astral Box cost 10 keys and came out at double the price per Legendary. Now it costs 5, still has no commons, and the guarantee stays on the eighth.
- City
Invasion three times a day
The Rift now also opens from 8h to 9h30 Brasília time, which is the evening for those who play in Asia. Outside Brazil, the Encyclopedia shows the windows on your clock.
- Crafts
Follow a trade
Each account follows one gathering and one craft: Blacksmith, Alchemist, Jeweler, Scribe, Tailor, Cook or Cartographer. The grade climbs from F to S by trial, there is stamina for each day, and heroes outside the team work shifts of 1, 4 or 8 hours.
- Crafts
Refining only by a Blacksmith
Up to +4 the Forge handles it. From +5 on, the one who refines is another player who follows the art of the forge, through the Workbench: the piece never leaves your bag, the payment is held and the result is rolled by the server. Master Kajiya serves anyone who cannot find a craftsman, for three times the gold.
- Crafts
Signed work
Every crafted work carries the name of its maker and, once registered, a serial number. Limited-run recipes drop from bosses and allow only a fixed number of works on the server. The work remembers the bosses it has brought down.
- Crafts
Socketing, affixes, dyeing and rental
The Jeweler sockets boss cards, the Scribe rewrites affixes, the Tailor dyes the piece. You can rent out an item for 1, 3 or 7 days and lend it to the guild: it comes back on its own when the time is up.
- Player
Heralds of Tsukimori
Invite friends with your code or link. When they reach level 20, you climb a rank and earn a title, frame, seal and aura that cannot be bought. There is a weekly mission for those who spread the word, and veterans can take newcomers under their wing.
- Game
Where is it?
The magnifier at the top (or the / key) searches any place in the game: type shop, hat, forge, ranking and Enter takes you there. It is also the first button in the Menu.
- Heroes
Bare heads
Twenty heroes now arrive without the hat, hood, headband, goggles, headphones, horns or ornament they used to have painted on. Each one's item became a look of their own, in the Pavilion: the whole hero, painted with the item.
- Pavilion
Each hero, their own looks
No single piece fits seventy-two different heads the same way. Now each hero has their own looks, which only they wear. Aura, companion, balloon, ink and seal still work on anyone.
- Pavilion
Floaters, auras and companions
Seven floaters that hover above the head (balloon, halo, cloud, lantern, star, crane, moon), five new auras (hearts, little stars, bubbles, butterflies, notes) and three companions: hen, sparrow and fawn. They work on any hero.
- Pavilion
Universal hats are retired
Hats and masks that fit any hero are no longer sold or equipped. Anyone who owned one got the price back in crystals.
- Player
Your profile, your way
Choose the picture, the background, a note and up to six stickers. Visitors can leave a note on your wall.
- City
Who walks around the city
In the Team panel, one tap on a portrait chooses which hero is you in Tsukimori. Other players will see that hero.
- Heroes
Summon with suspense
The cards flip from the most common to the rarest, and the best one closes the line. Epic and Legendary flip with a flash. One tap flips them all at once.
- Heroes
Rarity you can see in battle
Epic enters each fight with 25 energy and Legendary with 50: their Ultimate goes off first. The hero's card in battle takes the rarity's color.
- Fight
Potion on hand
With someone's health below 35% and a potion in the bag, its button moves out of MORE and becomes visible, asking to be tapped.
- Game
Instant lessons
Sayo explains each thing when it happens for the first time, on a small card that doesn't stop the game. A new account starts with a playable prologue.
- Fight
Step and ranks
On the hero's turn, the sandals button (V key) swaps their rank for 1 TP, without spending the turn. Leave the rank marked on the ground.
- Fight
Height and combo
A broken enemy leaves the ground and each hit on them adds to the combo. A PERFECT hit in the air is a Slam. Flames fly: melee barely reaches them.
- Fight
Field instinct
Each class gained its own positioning rule: Wall, Surge, Echo, Sky Eye and Light Step. It's on the hero's sheet, in Skills.
- Fight
Lively camera
The camera gently turns on strong hits and whoever is closer appears larger. Toggle in Settings.
- City
Player mail
Send a letter to another player, with an attached item, monster card or material. Carried in gold, quota per day. The board is in the capital and in the Menu.
- City
Auction House
In the Market City, epic items and cards go to gold auctions: place bids, follow yours and auction what you have. Those outbid receive their gold back.
- City
Stage with schedule
Schedule a performance on the Leaf Stage: at the time, the drum calls those at the Hot Springs.
- Guild
Guild storage
A common storage for items, cards and materials. Any member stores; taking an item placed by another requires 7 days in the guild and respects the leader's quota.
- Guild
Guild emblem
The leader chooses a crest from 40 and a dye from 6. It appears next to the guild name in the city, on the profile and in the list.
- Pavilion
Hats, companions and more
The Lantern Pavilion gained hats and masks, companions that follow the hero, name dye, seals, frames, trails, poses and painted speech bubble. Beauty, never power.
- Pavilion
Try, showcase and gift
Try the adornment on your hero before buying, see the week's showcase with discount, get a set for less and gift a friend.
- City
Balloon Deck
At the Balloon Station of each district there's the board Rise to the deck: a place in the sky to chat, play dice and view the map through the spyglass.
- City
Global by language
The Global chat has a room per language (PT, EN, ES, JA). The Global button in the chat window switches rooms.
- City
Report player
In a player's city menu and on their profile there is the Report button: choose a reason and moderation receives their last messages.
- Game
Language in one tap
The button with the code (PT, EN, ES, JA) at the top of the screen switches the language. It's also on the entry screen.
- Game
Team sheet
Each formation slot has the SHEET tab: the hero's attributes, talents, skills and equipment.
- Game
Settings in the Menu
The Menu now has Settings and How to play, and the options come in four groups: Display, Fight, Sound and City. The game asks before salvaging an Epic or better item, before a mass salvage and before leaving a boss fight. Errors show in red and wait for you to read them.
